![]() ![]() Source: Android Localization: Getting Started In the case of my project, the default language was set to English. Each project has a default strings.xml file, which is set to a default language. ![]() Retracing the Developers StepsĪccording to Android’s Localize the UI with Translations Editor, one of the first things that needs to be done is locate the strings.xml file. As I will get into shortly, Omni-Notes was already localized into many languages, and understanding how that process took place was key to the project’s success. However, herein lies one of my first mistakes: assuming the simplicity of the app would translate to a smooth localization process. As you can guess from the app name, it’s a simple note-taking app. After it successfully built, I realized the actual content of the app was underwhelming. After nearly 5 hours of searching, I was ecstatic to find a workable app called Omni-Notes. Searching for an app that would build was a cumbersome experience in both programs. Since I have worked with both Xcode and Android Studio, I want to discuss my experience localizing an app using Android Studio. Then copy and paste the data required from Translations Editor to excel and 2) Import the resulting Excel-based translations back into the Translation Editor. For example, you can: 1) from res -> strings -> right click-> Open Translations Editor. In Android Studio, on the other hand, there are different ways you can export text for translation, including an export to an Excel spreadsheet. This export/import feature extracts the localizable strings to an external XLIFF file. In Xcode, all strings can be exported in one step by exporting to XLIFF using Apple’s Base Internationalization. For the most part, there wasn’t anything that really stood out between them. When I had the opportunity to use both Android Studio and Xcode to localize two apps, I was curious to see how localization worked within both integrated development environments. ![]()
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